Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game

The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration was established to create a TTRPG set within the franchise’s post-pandemic setting. This initiative was revealed, with a crowdfunding campaign planned to begin in April of 2026.

"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the tabletop, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," reads an announcement.

Initial offerings are set to feature a starter set, core rulebooks, a GM screen, figurines, and several deluxe editions.

Delving Into The Division's Dystopian World

In this universe, a deadly virus called Green Poison was unleashed in New York City, sending the nation into turmoil. As the pandemic escalates, civil order breaks down and hostile groups emerge, turning the city into a battlefield. To restore law and order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents enter the story.

Development on the RPG has been underway for about three years, and it is reportedly finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a wider audience, specifically in the United States. Production is slated to begin right after the fundraiser, with deliveries projected for the latter part of 2026.

An Innovative Tactical System: The GRIS System

An early look at the game's rules reveals it uses 10-sided dice exclusively through its new GRIS system, promoting a streamlined and tactical style. Agents use skills or traits to roll small dice pools, typically between one and five d10s.

  • Rather than adding results together, participants select a single “result die” from the group.
  • This die is then measured against a target difficulty.
  • Achieving a perfect 10 grants additional bonuses, such as increased harm or enhanced aid.

Engagements Focus On Positioning and Awareness

Fights stress placement and environmental awareness, mirroring the video games. Factors like cover, height advantage, or line of sight have a direct impact success chances. This mechanic is designed to reward teamwork and smart positioning over simple statistics.

A Novel Wound System

The way health is tracked adds a interesting thematic twist. Operatives have a injury limit; taking heavy hits weakens their capabilities by lowering the number of d10s.

  1. At critical condition, an agent collapses, but is not unconscious.
  2. They may still move and take limited actions, emulating the last stand common to video game shooters.
  3. Any agent in this state must roll on a injury chart, potentially gaining lingering conditions like shock or mobility-impairing wounds.

An Introductory Scenario

A free Quickstart Guide is promised soon. It includes a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, players lead the search for a missing medical team and work to stop an attack by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be unveiled closer to the Kickstarter start date.

Stephen Foster
Stephen Foster

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